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Creative Projects with Raspberry Pi: Build gadgets, cameras, tools, home automation, games, and more

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The Raspberry Pi is the most versatile, affordable, and accessible computer ever made—and you don't need any coding skills to use it. Creative Projects with Raspberry Pi shows dozens of the most remarkable and ingenious ways to use your Raspberry Pi and will appeal to Pi fans of all ages.

  • Features 35 inspiring inventions, including instructions for 10 buildable projects
  • Accompanied by a dedicated website containing all of the code you need
  • Expert tips and secrets from Raspberry Pi pros around the world
Creative Projects with Raspberry Pi: Build gadgets, cameras, tools, home automation, games, and more

Bloxels (Single Set)

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Bloxels helps kids achieve their nearly universal desire to create video games (seriously, just ask any kid), rather than just playing them. By using the unique combination of hands-on toys and their love and understanding of classic video games, we've made video game creation accessible and fun for all ages. With Bloxels, you are the artist, the game designer, the storyteller, the programer, the publisher and the player. You are the 13-bit Builder.

Bloxels (Single Set)

Makey Takey: Space Systems & Cycles

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This kit is designed to be used as the culminating class project to address the Next Gen. Science MS-ESS1-1 standard: Develop and use a model of the Earth-Sun-Moon to describe the cyclical patterns of lunar phases, eclipses of the sun and moon, and seasons. The lesson plan can be found later in the record.

The kit includes the following materials:

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Makey Takey: Space Systems & Cycles

iTrack Dock Studio Pack

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Everything you need to record music on iPad complete with headphones, microphone and XLR cable.

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Unimat

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UNIMAT1 BASIC is ideal to introduce children into the world of machine tools because of its multifunctionality and the child friendly use. The machines have the same features as big industrial machines, the only differences are their size and the 12V drive.

The main area of use for the BASIC kit is wood working. Especially for woodturning and fretsaw models, where the design is done freehand, you will have much pleasure with UNIMAT1 BASIC.

Raspberry Pi Cookbook

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Copies: 1

The world of Raspberry Pi is evolving quickly, with many new interface boards and software libraries becoming available all the time. In this cookbook, prolific hacker and author Simon Monk provides more than 200 practical recipes for running this tiny low-cost computer with Linux, programming it with Python, and hooking up sensors, motors, and other hardware—including Arduino.

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Raspberry Pi Cookbook

Don't Make Me Think Revisited

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Copies: 1

Since Don't Make Me Think was first published in 2000, hundreds of thousands of Web designers and developers have relied on usability guru Steve Krug's guide to help them understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it's one of the best-loved and most recommended books on the subject.

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Don't Make Me Think Revisited

Report of a Workshop on the Scope and Nature of Computational Thinking

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Copies: 1

This report summarizes a workshop on the nature of computational thinking held February 19-20, 2009 in Washington, D.C., under the auspices of the National Research Council's (NRC's) Committee for the Workshops on Computational Thinking. The workshop was structured to gather inputs and insights from computer scientists, information technologists, and disciplinary experts knowledgeable about how computational thinking might be relevant to their domains of expertise.

Report of a Workshop on the Scope and Nature of Computational Thinking

Report of a Workshop on the Pedagogical Aspects of Computational Thinking

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Copies: 1

This report summarizes the second of two workshops on computational thinking, which was held February 4-5, 2-10, in Washington, D.C., under the auspices of the National Research Council's (NRC's) Committee for the Workshops on Computational Thinking.

Report of a Workshop on the Pedagogical Aspects of Computational Thinking

Teaching Programming Concepts through Play

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Copies: 9

Understanding how computer programming works is a critical part of digital literacy for students today. Even students who aren't learning how to code can benefit greatly from knowing how programs work. This book uses highly engaging games to immerse students in the world of logical thinking and problem solving. From programming robots to writing stories that work as interactive fiction games, the lessons in this book provide ways to build digital literacy beyond the computer lab.

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Teaching Programming Concepts through Play

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