SLS

Understanding Coding with Minecraft

Icon: 
Book icon
Copies: 1

Introduced in 2009, Minecraft? has become an enormous success with gaming kids and adults. Users love exploring and building within Minecraft's mind-bogglingly large environments. This game allows users to practice STEM skills while having fun. One of its greatest strengths is its ability to teach coding principles with "redstone" blocks. These blocks can be used to make exciting machines and devices in Minecraft's virtual world. With this volume, readers will learn the logic and technology behind coding with Minecraft?.

Understanding Coding with Minecraft

Understanding Coding with Ruby

Icon: 
Book icon
Copies: 1

In 1995, computer programmer Yukihiro Matsumoto introduced Ruby programming language to the world. He created a language that used his favorite elements of other languages, but was more object-oriented and easy to use, even for coding newbies. Ruby is also open-source software, meaning anyone can use, modify, and distribute it. Inside this volume, readers will learn the ins and outs of coding with Ruby, including why using "blocks of text" and mostly plain English text makes it an ideal program for ease of use.

Understanding Coding with Ruby

Understanding Coding with Raspberry Pi

Icon: 
Book icon
Copies: 1

No, it's not dessert--it's a tiny single-board computer for budding computer scientists to experiment with. This versatile product can be paired with simple coding software, such as Python and Ruby, enabling young scientists to create fun and useful computer devices. Readers will learn the history of Raspberry Pi? and gain a basic understanding of computer programming through clear photographs and manageable text. Sidebars, captions, and a graphic organizer offer readers more chances to deepen their knowledge of this STEM-related topic. With accessories, Raspberry Pi?

Understanding Coding with Raspberry Pi

Understanding Coding with Python

Icon: 
Book icon
Copies: 1

Usually we think of coding as something only trained experts and scientists can handle, but not any more thanks to programs like Python. First developed in 1991, Python uses lines of code, letters, and symbols, to create computer programs. Python is easier to read and takes fewer lines of code to accomplish tasks than some programming languages. Python's creator, Guido van Rossum, wanted to create open-source software that used easy-to-understand coding text. His software allows even novice programmers to see results in a short amount of time.

Understanding Coding with Python

Understanding Coding with Hopscotch

Icon: 
Book icon
Copies: 1

Coding for elementary students is a new and exciting learning opportunity, and this book will show readers how to get coding in just minutes with the program Hopscotch. Instead of lines of text, Hopscotch provides users with colorful, stackable blocks to create animations, games, and more. The main text is supplemented with informative captions, sidebars, and a graphic organizer. Examples of Hopscotch visuals and photographs of kids engaged in coding are also included. These elements come together to help readers grasp the logic and STEM concepts involved with coding.

Understanding Coding with Hopscotch

Understanding Coding with Scratch

Icon: 
Book icon
Copies: 1

Coding was once an inaccessible activity for elementary students, but not any more. Scratch is an exciting and easy-to-learn coding program for people of all ages. Instead of lines of text, users code by dragging and dropping colorful, stackable blocks to create animations. With this colorful, intuitive, and simple application, even new Scratch users will begin to understand the logic behind coding in just minutes! Coding examples and photographs of age-appropriate students help readers feel at ease with STEM concepts.

Understanding Coding with Scratch

Discovering Shakespeare's Language

Icon: 
Book icon
Copies: 1

Presenting the very best ideas from the Cambridge School Shakespeare series, this collection of activity sheets will enable you to develop your own sequence of lessons to focus on the study of Shakespeare's language. Copy this material as much as you wish for use in your classrooms. Each lesson is designed to encourage active learning in students of all abilities, providing plenty of opportunities for collaboration and individual exploration. The activities are all based on examples from the whole range of the plays in the canon as well as the Sonnets.

Discovering Shakespeare's Language

Unlocking Shakespeare's Language: Help for the Teacher and Student

Icon: 
Book icon
Copies: 1

With this book, your students can learn to understand the language of Shakespeare by learning to recognize and translate unfamiliar words and syntactic patterns.

Unlocking Shakespeare's Language: Help for the Teacher and Student

Life in the Elizabethan Theater

Icon: 
Book icon
Copies: 1

Discusses theater in sixteenth-century England, describing playwrights, plays, the audience, and Queen Elizabeth's sponsorship.

Author: 
Life in the Elizabethan Theater

The Sonnets

Icon: 
Book icon
Copies: 1

Like the plays in the Cambridge School Shakespeare series, The Sonnets has been specially prepared to help all students in schools and colleges. Each sonnet is presented with accompanying material which aims to enrich your own experience of the poem, whilst leaving you to make your own mind up about the sonnet rather than having someone else's interpretation and judgement handed down to you. You will find help with unfamiliar words, with imagery, and with other 'poetic' features, as well as suggestions for practical work.

The Sonnets

Pages