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A Dictionary of Quotations from Shakespeare

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A comprehensive, easy-to-use, and thoroughly enjoyable collection of timeless poetry, proverbs, and sayings from the most quotable author in literary history. Over 3,000 quotations are arranged into over 400 topics, and many entries include information on context, Elizabethan language, Shakespeare's sources, and historical illusions.

A Dictionary of Quotations from Shakespeare

The Sonnets

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Like the plays in the Cambridge School Shakespeare series, The Sonnets has been specially prepared to help all students in schools and colleges. Each sonnet is presented with accompanying material which aims to enrich your own experience of the poem, whilst leaving you to make your own mind up about the sonnet rather than having someone else's interpretation and judgement handed down to you. You will find help with unfamiliar words, with imagery, and with other 'poetic' features, as well as suggestions for practical work.

The Sonnets

Unlocking Shakespeare's Language: Help for the Teacher and Student

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With this book, your students can learn to understand the language of Shakespeare by learning to recognize and translate unfamiliar words and syntactic patterns.

Unlocking Shakespeare's Language: Help for the Teacher and Student

Caldecott Connections to Language Arts 1991-1995

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Take advantage of the appeal and power of Caldecott award literature to extend and promote learning across the curriculum. In these three volumes the author demonstrates how to use award-winning books as springboards to science, social studies, and language arts learning in the library and classroom-and to expand student awareness and appreciation of illustration techniques. For each Caldecott title there is background information on the illustrations, curriculum connections, lesson plans, and support materials for teaching.

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It's So Much Work to Be Your Friend

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As any parent, teacher, coach, or caregiver of a learning disabled child knows, every learning disability has a social component. The ADD child constantly interrupts conversations and doesn't follow directions. The child with visual-spatial issues loses his belongings and causes his siblings to be late to school. The child with paralinguistic difficulties appears stiff and wooden because she fails to gesture when she talks. These children are socially out of step with their classmates and peers, and often they are ridiculed or ostracized for their differences.

Learn to Program with Minecraft

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A blocky introduction to programming. You've bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you'll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers!

Learn to Program with Minecraft

JavaScript for Kids

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JavaScript is the programming language of the Internet, the secret sauce that makes the Web awesome, your favorite sites interactive, and online games fun!

JavaScript for Kids is a lighthearted introduction that teaches programming essentials through patient, step-by-step examples paired with funny illustrations. You'll begin with the basics, like working with strings, arrays, and loops, and then move on to more advanced topics, like building interactivity with jQuery and drawing graphics with Canvas.

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JavaScript for Kids

Learn to Program with Scratch

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Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts?

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Learn to Program with Scratch

Ruby Wizardry

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The Ruby programming language is perfect for beginners: easy to learn, powerful, and fun to use! But wouldn't it be more fun if you were learning with the help of some wizards and dragons?

Ruby Wizardry is a playful, illustrated tale that will teach you how to program in Ruby by taking you on a fantastical journey. As you follow the adventures of young heroes Reuben and Scarlet, you'll learn real porgramming skills, like how to:

Ruby Wizardry

Invent to Learn: Making, Tinkering, and Engineering in the Classroom

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Join the learning revolution sweeping the globe!

3D printers, robotics, programming, wearable computing, and Arduino capture the imaginations of today's student. When exciting new technologies combine with hands-on traditions, your classroom becomes a maker-space where learning soars. The time is now to place invention and creativity ahead of worksheets and testing.

Invent to Learn: Making, Tinkering, and Engineering in the Classroom

Teaching Programming Concepts through Play

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Understanding how computer programming works is a critical part of digital literacy for students today. Even students who aren't learning how to code can benefit greatly from knowing how programs work. This book uses highly engaging games to immerse students in the world of logical thinking and problem solving. From programming robots to writing stories that work as interactive fiction games, the lessons in this book provide ways to build digital literacy beyond the computer lab.

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Teaching Programming Concepts through Play

Report of a Workshop on the Pedagogical Aspects of Computational Thinking

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This report summarizes the second of two workshops on computational thinking, which was held February 4-5, 2-10, in Washington, D.C., under the auspices of the National Research Council's (NRC's) Committee for the Workshops on Computational Thinking.

Report of a Workshop on the Pedagogical Aspects of Computational Thinking

Report of a Workshop on the Scope and Nature of Computational Thinking

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This report summarizes a workshop on the nature of computational thinking held February 19-20, 2009 in Washington, D.C., under the auspices of the National Research Council's (NRC's) Committee for the Workshops on Computational Thinking. The workshop was structured to gather inputs and insights from computer scientists, information technologists, and disciplinary experts knowledgeable about how computational thinking might be relevant to their domains of expertise.

Report of a Workshop on the Scope and Nature of Computational Thinking

Don't Make Me Think Revisited

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Since Don't Make Me Think was first published in 2000, hundreds of thousands of Web designers and developers have relied on usability guru Steve Krug's guide to help them understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it's one of the best-loved and most recommended books on the subject.

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Don't Make Me Think Revisited

Raspberry Pi Cookbook

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The world of Raspberry Pi is evolving quickly, with many new interface boards and software libraries becoming available all the time. In this cookbook, prolific hacker and author Simon Monk provides more than 200 practical recipes for running this tiny low-cost computer with Linux, programming it with Python, and hooking up sensors, motors, and other hardware—including Arduino.

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Raspberry Pi Cookbook

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