Silvia Libow Martinez and Gary Stager Ph.D.

Invent to Learn: Making, Tinkering, and Engineering in the Classroom

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Join the learning revolution sweeping the globe!

3D printers, robotics, programming, wearable computing, and Arduino capture the imaginations of today's student. When exciting new technologies combine with hands-on traditions, your classroom becomes a maker-space where learning soars. The time is now to place invention and creativity ahead of worksheets and testing.

Invent to Learn: Making, Tinkering, and Engineering in the Classroom