Book

Other (X) - Professional (X) - English (X) - Book (X)

Learn to Program with Minecraft

Icon: 
Book icon
Copies: 1

A blocky introduction to programming. You've bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you'll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers!

Learn to Program with Minecraft

JavaScript for Kids

Icon: 
Book icon
Copies: 1

JavaScript is the programming language of the Internet, the secret sauce that makes the Web awesome, your favorite sites interactive, and online games fun!

JavaScript for Kids is a lighthearted introduction that teaches programming essentials through patient, step-by-step examples paired with funny illustrations. You'll begin with the basics, like working with strings, arrays, and loops, and then move on to more advanced topics, like building interactivity with jQuery and drawing graphics with Canvas.

Author: 
JavaScript for Kids

Learn to Program with Scratch

Icon: 
Book icon
Copies: 1

Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts?

Author: 
Learn to Program with Scratch

Ruby Wizardry

Icon: 
Book icon
Copies: 1

The Ruby programming language is perfect for beginners: easy to learn, powerful, and fun to use! But wouldn't it be more fun if you were learning with the help of some wizards and dragons?

Ruby Wizardry is a playful, illustrated tale that will teach you how to program in Ruby by taking you on a fantastical journey. As you follow the adventures of young heroes Reuben and Scarlet, you'll learn real porgramming skills, like how to:

Ruby Wizardry

Invent to Learn: Making, Tinkering, and Engineering in the Classroom

Icon: 
Book icon
Copies: 1

Join the learning revolution sweeping the globe!

3D printers, robotics, programming, wearable computing, and Arduino capture the imaginations of today's student. When exciting new technologies combine with hands-on traditions, your classroom becomes a maker-space where learning soars. The time is now to place invention and creativity ahead of worksheets and testing.

Invent to Learn: Making, Tinkering, and Engineering in the Classroom

Teaching Programming Concepts through Play

Icon: 
Book icon
Copies: 9

Understanding how computer programming works is a critical part of digital literacy for students today. Even students who aren't learning how to code can benefit greatly from knowing how programs work. This book uses highly engaging games to immerse students in the world of logical thinking and problem solving. From programming robots to writing stories that work as interactive fiction games, the lessons in this book provide ways to build digital literacy beyond the computer lab.

Games:

Teaching Programming Concepts through Play

Report of a Workshop on the Pedagogical Aspects of Computational Thinking

Icon: 
Book icon
Copies: 1

This report summarizes the second of two workshops on computational thinking, which was held February 4-5, 2-10, in Washington, D.C., under the auspices of the National Research Council's (NRC's) Committee for the Workshops on Computational Thinking.

Report of a Workshop on the Pedagogical Aspects of Computational Thinking

Report of a Workshop on the Scope and Nature of Computational Thinking

Icon: 
Book icon
Copies: 1

This report summarizes a workshop on the nature of computational thinking held February 19-20, 2009 in Washington, D.C., under the auspices of the National Research Council's (NRC's) Committee for the Workshops on Computational Thinking. The workshop was structured to gather inputs and insights from computer scientists, information technologists, and disciplinary experts knowledgeable about how computational thinking might be relevant to their domains of expertise.

Report of a Workshop on the Scope and Nature of Computational Thinking

Don't Make Me Think Revisited

Icon: 
Book icon
Copies: 1

Since Don't Make Me Think was first published in 2000, hundreds of thousands of Web designers and developers have relied on usability guru Steve Krug's guide to help them understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it's one of the best-loved and most recommended books on the subject.

Author: 
Don't Make Me Think Revisited

Raspberry Pi Cookbook

Icon: 
Book icon
Copies: 1

The world of Raspberry Pi is evolving quickly, with many new interface boards and software libraries becoming available all the time. In this cookbook, prolific hacker and author Simon Monk provides more than 200 practical recipes for running this tiny low-cost computer with Linux, programming it with Python, and hooking up sensors, motors, and other hardware—including Arduino.

Author: 
Raspberry Pi Cookbook

White Fragility: Why It's So Hard for White People to Talk About Racism

Icon: 
Book icon
Copies: 24

In this groundbreaking and timely book, antiracist educator Robin DiAngelo deftly illuminates the phenomenon of white fragility. Referring to the defensive moves taht white people make when challenged racially, white fragility is characterized by emotions such as anger, fear, and guilt, and by behaviors including argumentation and silence. These behaviors, in turn, function to reinstate white racial equilibrium and prevent any meaningful cross-racial dialogue.

White Fragility: Why It's So Hard for White People to Talk About Racism

Mindsets in the Classroom: Building a Growth Mindset Learning Community

Icon: 
Book icon
Copies: 1

When students believe that dedication and hard work can change their performance in school, they grow to become resilient, successful students. Inspired by the popular mindset idea that hard work and effort can lead to success, this updated 2017 edition of Mindsets in the Classroomprovides educators with ideas for ways to build a growth mindset school culture, wherein students are challenged to change their thinking about their abilities and potential.

Mindsets in the Classroom: Building a Growth Mindset Learning Community

Learning Transported: Augmented, Virtual, and Mixed Reality for All Classrooms

Icon: 
Book icon
Copies: 1

Teachers nationwide are adopting immersive technology -- devices and software that provide augmented, virtual and mixed reality experiences -- to enable students to go on virtual field trips, manipulate 3D objects and augment the world around them. Immersive technology resources can be far less costly than many believe, but there are issues school districts should resolve before making purchases and implementing this technology.

Author: 
Learning Transported: Augmented, Virtual, and Mixed Reality for All Classrooms