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A Visit to...Classrooms of Effective Teachers (2004)

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This visit takes you inside Charles Sumner Math and Science Community Academy in Chicago, where team teachers: organize instruction to reach every student; use self-reflection to improve their teaching skills; implement effective instructional strategies; and monitor student progress.

Grade Level: 
Professional
Length: 
00:40
A Visit to...Classrooms of Effective Teachers

Differentiated Instruction in Action 1: Elementary School (2008)

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Join Carol Ann Tomlinson and classroom teachers as they bring Differentiated Instruction to life in this practical, easily implemented Professional Development Program for the elementary school level. Tomlinson guides viewers as they observe classroom examples of the non-negotiables of differentiated instruction.

Grade Level: 
Professional
Length: 
00:30
Differentiated Instruction in Action 1: Elementary School

Differentiated Instruction in Action 2: Middle School (2008)

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Join Carol Ann Tomlinson and classroom teachers as they bring Differentiated Instruction to life in this practical, easily implemented Professional Development Program for the Middle School level. Carol Ann Tomlinson guides viewers as they observe classroom examples of the non-negotiables of Differentiated Instruction.

Grade Level: 
Professional
Length: 
00:30
Differentiated Instruction in Action 2: Middle School

Differentiated Instruction in Action 3: High School (2008)

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Join Carol Ann Tomlinson and classroom teachers as they bring Differentiated Instruction to life in this practical, easily implemented Professional Development Program for the High School level. Carol Ann Tomlinson guides viewers as they observe classroom examples of the non-negotiables of Differentiated Instruction.

Grade Level: 
Professional
Length: 
00:30
Differentiated Instruction in Action 3: High School

180 Days Engagement Toolkit

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To educators, Washington Metropolitan High School (DC Met) is an alternative school with a devoted staff. To district leaders, it is a failure. To many of the school's students, it is home - a safe haven from sometimes unsparingly difficult lives. Whatever one's vantage, 180 Days: A Year inside an American High School provides an intimate portrait of this fledgling school's day-to-day stories, condensing a full school year - 180 days - into four hours (2 two-hour episodes).

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Grade Level: 
Professional
Length: 
00:58
180 Days Engagement Toolkit

Connect NY: Common Core in New York Schools

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Connect: NY, Conversations That Matter To You. WCNY’s Susan Arbetter hosts New York State Education Commissioner MaryEllen Elia and a panel of education stakeholders to discuss the Common Core in New York schools. The program is the first of six episodes of Connect: NY to feature conversations about education issues in the Empire State.

Learn to Program with Minecraft

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Copies: 1

A blocky introduction to programming. You've bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you'll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers!

Learn to Program with Minecraft

JavaScript for Kids

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Copies: 1

JavaScript is the programming language of the Internet, the secret sauce that makes the Web awesome, your favorite sites interactive, and online games fun!

JavaScript for Kids is a lighthearted introduction that teaches programming essentials through patient, step-by-step examples paired with funny illustrations. You'll begin with the basics, like working with strings, arrays, and loops, and then move on to more advanced topics, like building interactivity with jQuery and drawing graphics with Canvas.

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JavaScript for Kids

Learn to Program with Scratch

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Copies: 1

Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts?

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Learn to Program with Scratch

Ruby Wizardry

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Copies: 1

The Ruby programming language is perfect for beginners: easy to learn, powerful, and fun to use! But wouldn't it be more fun if you were learning with the help of some wizards and dragons?

Ruby Wizardry is a playful, illustrated tale that will teach you how to program in Ruby by taking you on a fantastical journey. As you follow the adventures of young heroes Reuben and Scarlet, you'll learn real porgramming skills, like how to:

Ruby Wizardry

Invent to Learn: Making, Tinkering, and Engineering in the Classroom

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Copies: 1

Join the learning revolution sweeping the globe!

3D printers, robotics, programming, wearable computing, and Arduino capture the imaginations of today's student. When exciting new technologies combine with hands-on traditions, your classroom becomes a maker-space where learning soars. The time is now to place invention and creativity ahead of worksheets and testing.

Invent to Learn: Making, Tinkering, and Engineering in the Classroom

Teaching Programming Concepts through Play

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Copies: 9

Understanding how computer programming works is a critical part of digital literacy for students today. Even students who aren't learning how to code can benefit greatly from knowing how programs work. This book uses highly engaging games to immerse students in the world of logical thinking and problem solving. From programming robots to writing stories that work as interactive fiction games, the lessons in this book provide ways to build digital literacy beyond the computer lab.

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Teaching Programming Concepts through Play

Report of a Workshop on the Pedagogical Aspects of Computational Thinking

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Copies: 1

This report summarizes the second of two workshops on computational thinking, which was held February 4-5, 2-10, in Washington, D.C., under the auspices of the National Research Council's (NRC's) Committee for the Workshops on Computational Thinking.

Report of a Workshop on the Pedagogical Aspects of Computational Thinking

Report of a Workshop on the Scope and Nature of Computational Thinking

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Copies: 1

This report summarizes a workshop on the nature of computational thinking held February 19-20, 2009 in Washington, D.C., under the auspices of the National Research Council's (NRC's) Committee for the Workshops on Computational Thinking. The workshop was structured to gather inputs and insights from computer scientists, information technologists, and disciplinary experts knowledgeable about how computational thinking might be relevant to their domains of expertise.

Report of a Workshop on the Scope and Nature of Computational Thinking

Don't Make Me Think Revisited

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Copies: 1

Since Don't Make Me Think was first published in 2000, hundreds of thousands of Web designers and developers have relied on usability guru Steve Krug's guide to help them understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it's one of the best-loved and most recommended books on the subject.

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Don't Make Me Think Revisited

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