Library

Library (X) - Business/Technology (X)

My First Bohnanza

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game icon

My First Bohnanza serves as both an introduction to Bohnanza and as a children's game in its own right, with the goal of the game being the same as its parent: Have the most Talers at the end of play.

Grade Level: 
Elementary
Middle
Content Area: 
Business/Technology
Library
Play Time: 
30 min.
My First Bohnanza

Understanding Coding with Scratch

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Copies: 1

Coding was once an inaccessible activity for elementary students, but not any more. Scratch is an exciting and easy-to-learn coding program for people of all ages. Instead of lines of text, users code by dragging and dropping colorful, stackable blocks to create animations. With this colorful, intuitive, and simple application, even new Scratch users will begin to understand the logic behind coding in just minutes! Coding examples and photographs of age-appropriate students help readers feel at ease with STEM concepts.

Understanding Coding with Scratch

Understanding Coding with Hopscotch

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Copies: 1

Coding for elementary students is a new and exciting learning opportunity, and this book will show readers how to get coding in just minutes with the program Hopscotch. Instead of lines of text, Hopscotch provides users with colorful, stackable blocks to create animations, games, and more. The main text is supplemented with informative captions, sidebars, and a graphic organizer. Examples of Hopscotch visuals and photographs of kids engaged in coding are also included. These elements come together to help readers grasp the logic and STEM concepts involved with coding.

Understanding Coding with Hopscotch

Understanding Coding with Python

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Copies: 1

Usually we think of coding as something only trained experts and scientists can handle, but not any more thanks to programs like Python. First developed in 1991, Python uses lines of code, letters, and symbols, to create computer programs. Python is easier to read and takes fewer lines of code to accomplish tasks than some programming languages. Python's creator, Guido van Rossum, wanted to create open-source software that used easy-to-understand coding text. His software allows even novice programmers to see results in a short amount of time.

Understanding Coding with Python

Understanding Coding with Raspberry Pi

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Copies: 1

No, it's not dessert--it's a tiny single-board computer for budding computer scientists to experiment with. This versatile product can be paired with simple coding software, such as Python and Ruby, enabling young scientists to create fun and useful computer devices. Readers will learn the history of Raspberry Pi? and gain a basic understanding of computer programming through clear photographs and manageable text. Sidebars, captions, and a graphic organizer offer readers more chances to deepen their knowledge of this STEM-related topic. With accessories, Raspberry Pi?

Understanding Coding with Raspberry Pi

Understanding Coding with Ruby

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Copies: 1

In 1995, computer programmer Yukihiro Matsumoto introduced Ruby programming language to the world. He created a language that used his favorite elements of other languages, but was more object-oriented and easy to use, even for coding newbies. Ruby is also open-source software, meaning anyone can use, modify, and distribute it. Inside this volume, readers will learn the ins and outs of coding with Ruby, including why using "blocks of text" and mostly plain English text makes it an ideal program for ease of use.

Understanding Coding with Ruby

Understanding Coding with Minecraft

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Copies: 1

Introduced in 2009, Minecraft? has become an enormous success with gaming kids and adults. Users love exploring and building within Minecraft's mind-bogglingly large environments. This game allows users to practice STEM skills while having fun. One of its greatest strengths is its ability to teach coding principles with "redstone" blocks. These blocks can be used to make exciting machines and devices in Minecraft's virtual world. With this volume, readers will learn the logic and technology behind coding with Minecraft?.

Understanding Coding with Minecraft

Understanding Coding with Lego Mindstorms

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Copies: 1

The first Lego Mindstorms sets were released in the early 1990s. Since then, Lego's line of buildable, programmable robots has become a sensation with budding coders all over the world. More than just toy building blocks, Lego Mindstorms sets allow users to familiarize themselves with manipulating and customizing computer hardware and software. In this volume, readers will learn what it takes to be a Mindstorms builder and programmer! The manageable text is supported by clear photographs and a concluding graphic organizer.

Understanding Coding with Lego Mindstorms

Understanding Coding with Lego WeDo

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Copies: 1

Much like its older brother, Lego Mindstorms, Lego WeDo kits offer young engineers the chance to design and program creations all by themselves. WeDo kits take the fun and technology of Mindstorms kits and make it simpler for novice coders and builders. WeDo software is easy to learn and a blast to use. At the same time, using WeDo can easily be integrated into STEM instruction. Accessible text and clear photographs help readers make sense of a potentially difficult topic. Eye-catching sidebars and a graphic organizer round out this exciting learning experience.

Understanding Coding with Lego WeDo

Learn to Program with Minecraft

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Copies: 1

A blocky introduction to programming. You've bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you'll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers!

Learn to Program with Minecraft

Python for Kids

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Copies: 1

Python is a powerful, expressive programming language that's easy to learn and fun to use! But books about learning to program in Python can be kind of dull, gray, and boring, and that's no fun for anyone.

Python for Kids

JavaScript for Kids

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Copies: 1

JavaScript is the programming language of the Internet, the secret sauce that makes the Web awesome, your favorite sites interactive, and online games fun!

JavaScript for Kids is a lighthearted introduction that teaches programming essentials through patient, step-by-step examples paired with funny illustrations. You'll begin with the basics, like working with strings, arrays, and loops, and then move on to more advanced topics, like building interactivity with jQuery and drawing graphics with Canvas.

Author: 
JavaScript for Kids

Learn to Program with Scratch

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Copies: 1

Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts?

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Learn to Program with Scratch

Ruby Wizardry

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Copies: 1

The Ruby programming language is perfect for beginners: easy to learn, powerful, and fun to use! But wouldn't it be more fun if you were learning with the help of some wizards and dragons?

Ruby Wizardry is a playful, illustrated tale that will teach you how to program in Ruby by taking you on a fantastical journey. As you follow the adventures of young heroes Reuben and Scarlet, you'll learn real porgramming skills, like how to:

Ruby Wizardry

Invent to Learn: Making, Tinkering, and Engineering in the Classroom

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Copies: 1

Join the learning revolution sweeping the globe!

3D printers, robotics, programming, wearable computing, and Arduino capture the imaginations of today's student. When exciting new technologies combine with hands-on traditions, your classroom becomes a maker-space where learning soars. The time is now to place invention and creativity ahead of worksheets and testing.

Invent to Learn: Making, Tinkering, and Engineering in the Classroom

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