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Invent to Learn: Making, Tinkering, and Engineering in the Classroom

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Join the learning revolution sweeping the globe!

3D printers, robotics, programming, wearable computing, and Arduino capture the imaginations of today's student. When exciting new technologies combine with hands-on traditions, your classroom becomes a maker-space where learning soars. The time is now to place invention and creativity ahead of worksheets and testing.

Invent to Learn: Making, Tinkering, and Engineering in the Classroom

Cubelets Modular Robotics Kit

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Cubelets are magnetic blocks for children age 4+ that can be snapped together to make an endless variety of robots with no programming and no wires. Each Cubelet has a tiny computer inside of it and is a robot in its own right. When you put Cubelets together, you're actually making a robot out of several smaller robots. Each Cubelet communicates with its neighbors so you know that if two blocks are next to each other, they're talking. Sense Cubelets act like our eyes and ears. Action Cubelets act as outputs. They do things like make noise, spin, drive or shine a light.

Cubelets Modular Robotics Kit

Middle School Computational Thinking Escape Experience

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Goodbye Summer Vacation is a Middle School Escape Experience that engages students with computational thinking concepts and skills. Students will explore logic, sequencing, block programming, efficiency, mirroring and more as they work their way through the experience.

Grade Level: 
Middle
Content Area: 
Business/Technology
Play Time: 
60 min.
Middle School Computational Thinking Escape Experience

STEM Epic Heroes

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game icon

A fun, simple, fast paced card game in which you team up with the greatest minds in history in an epic race to make discoveries. Unleash the special abilities of Heroes such as Nikola Tesla, Emmy Noether, and George Washington Carver to try to outwit and outplay your opponents.

Grade Level: 
Middle
High
Content Area: 
Business/Technology
Play Time: 
20 min.
STEM Epic Heroes