Business/Technology

Business/Technology (X) - Computational Thinking (X)

RoboRally

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WARNING: LASERS ACTIVE!
As one of several supercomputers in a fully automated widget factory, you have it made.
You are brilliant.
Your are powerful.
You are sophisticated.
You are BORED.

Grade Level: 
Middle
High
Content Area: 
Business/Technology
Play Time: 
45 min.
RoboRally

Twin Tin Bots

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"The robot was advancing fast towards the base, loaded with crystals – but the opponent team's robot was nearing. 'Bzzzzt!' Lightning sparked briefly, and the Bot changed course to unload the crystal a few meters from his base, his programming slightly jammed by the shock wave.

Grade Level: 
Middle
High
Content Area: 
Business/Technology
Play Time: 
50 min.
Twin Tin Bots

Race to the Treasure

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The race is on! Can you beat the Ogre to the treasure? It's your job to make a path from START to the treasure and collect the three keys that will open the treasure's locks before the Ogre gets there. Strategize, cooperate, and build the path together.

Grade Level: 
Primary
Elementary
Content Area: 
Business/Technology
Play Time: 
20 min.
Race to the Treasure

Report of a Workshop on the Pedagogical Aspects of Computational Thinking

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Copies: 1

This report summarizes the second of two workshops on computational thinking, which was held February 4-5, 2-10, in Washington, D.C., under the auspices of the National Research Council's (NRC's) Committee for the Workshops on Computational Thinking.

Report of a Workshop on the Pedagogical Aspects of Computational Thinking

Report of a Workshop on the Scope and Nature of Computational Thinking

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Copies: 1

This report summarizes a workshop on the nature of computational thinking held February 19-20, 2009 in Washington, D.C., under the auspices of the National Research Council's (NRC's) Committee for the Workshops on Computational Thinking. The workshop was structured to gather inputs and insights from computer scientists, information technologists, and disciplinary experts knowledgeable about how computational thinking might be relevant to their domains of expertise.

Report of a Workshop on the Scope and Nature of Computational Thinking

Three Little Piggies

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Once upon a time... Can you help these three smart pigs build their houses? Can you set them up so that the pigs can play outside? If you spot the wolf can you help the pigs stay safe inside their houses? Smart Little Piggies is a perfect brain game for young children.

Grade Level: 
Primary
Elementary
Content Area: 
Computer Science
Business/Technology
Play Time: 
5 min.
Three Little Piggies

Camelot Jr

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From SmartGames, the worldwide leader in single player puzzle games, comes Camelot Jr. Construct castles to connect your Prince and Princess, block by block and tower by tower, with this award-winning and beautifully crafted 3-D wooden puzzle.

Grade Level: 
Primary
Elementary
Content Area: 
Computer Science
Business/Technology
Play Time: 
5 min.
Camelot Jr

Primo Cubetto Playset

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Cubetto is the friendly wooden robot that will teach your child the basics of computer programming through adventure and hands-on play. Montessori-approved, LOGO Turtle inspired.

Middle School Computational Thinking Escape Experience

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Goodbye Summer Vacation is a Middle School Escape Experience that engages students with computational thinking concepts and skills. Students will explore logic, sequencing, block programming, efficiency, mirroring and more as they work their way through the experience.

Grade Level: 
Middle
Content Area: 
Business/Technology
Play Time: 
60 min.
Middle School Computational Thinking Escape Experience