Shoo, get away! Was that really Gary Gouda, the mouse, cheese-hunting again? The greedy mouse just can't stop! Not one piece of cheese is safe, and he risks becoming stuck in the mouse holes with his big belly.
Tim the dinosaur researcher has come upon another find in Expedition Dino, and the players need to help him recover the bones, with one player being crowned as the best bone finder.
There's turmoil in Wonderland! That crafty magician Merlin likes to test the apprentices. Merlin's tricky tasks make for fun tests of memory! Animals are hiding under the nine magic hats. Merlin determines which animal has to be magically found.
Lets start with the zippy tour straight across Europe! Students travel by train, car, plane or boat and try to visit, as quickly as possible, four of five European capitals in order to collect postcards.
The spritely imp, Hotchpotch, has buried precious treasures in the Land of Numbers. The number dwarves immediately set off to search for the mysterious treasure. By counting, they approach their target and sometimes the fairy Forget-Me-Not helps them.
Four traders and their caravans are on the way to the market of Marrakesh. The journey is arduous and full of danger as sandstorms and drifting dunes hinder them from advancing rapidly.
But everyone knows - the market of Marrakesh is good for trading...
As the clock strikes midnight the ghost hunters sneak up to the castle. Look! A ghost floats from window to window. But which one is it? Whoever spots the corresponding ghosts first on the warrents, will win this spooky magnetic game for 3-5 ghost hunters.
One ship for me, one for you: that's how real Vikings divided their booty. Whoever has good foresight and is clever at bidding can gather lots of precious stones