Inspector Rabbit is hard on the crooks’ heels. But oh dear! Each crook has a twin and they can only be convicted as a pair. Helped by good memory skills and some luck with the dice you can assist inspector Rabbit in finding the crook couples being searched.
Look, it‘s the famous Robin Hound! He will help us outwit the mean Count of Merciless Greed who reigns over the forest, stealing the gold of the inhabitants.
Each player, or treasure hunter, has an excavation site board, or a rectangular cardboard grid decorated to look like an Egyptian archeological site. Stacks of treasure tiles are set up between the players, sorted by size and shape.
Dragon Diego Dart is quite a trouble maker. His fiery breath has already set more than one shrub in flames! Oops! This year, of all years, he missed the target of the fire spitting competition by so much that he set Uncle Drooge‘s hat on fire.
In this crazy competition each player tries to be the first to catch the hen with his fox. A player rolls, one by one, the four fox dice. After each throw he has to decide if he wants to move his own fox or the fox of another player as many squares as dots on the dice. But beware!
Bring your camels to the oasis. The camels are moved by cards and the players have to think about which card to play for a good move. The plans of the others could be disturbed by playing a sandstorm so that all the cards have to be shuffled.
The rafting animals are standing in line for the canoeing trip. Everyone wants to be the first to ride on the rubber raft, so soon they are all shoving and pushing to get a place on the raft. It doesn't take long and soon the first animal is nudged off and that is before the ride even starts.
What a mess! Squirrel Sammy Walnut likes to collect trinkets, and they are piled up all over the place in his home. The bicycle helment is in the refrigerator and the toothbrush underneath the sofa. It's time to clean up! But what will fit in which box?
In each round, one player is the ghost who wants to leave valuable items to the new dwellers in the castle. But where? Cards give clues, then the ghost hides the key somewhere in the room, in any place matching the clues. The player who finds it gets a key card.