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Learn to Program with Minecraft

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Copies: 1

A blocky introduction to programming. You've bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you'll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers!

Learn to Program with Minecraft

Learn to Program with Scratch

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Copies: 1

Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts?

Author: 
Learn to Program with Scratch

Teaching Programming Concepts through Play

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Copies: 9

Understanding how computer programming works is a critical part of digital literacy for students today. Even students who aren't learning how to code can benefit greatly from knowing how programs work. This book uses highly engaging games to immerse students in the world of logical thinking and problem solving. From programming robots to writing stories that work as interactive fiction games, the lessons in this book provide ways to build digital literacy beyond the computer lab.

Games:

Teaching Programming Concepts through Play

Report of a Workshop on the Pedagogical Aspects of Computational Thinking

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Copies: 1

This report summarizes the second of two workshops on computational thinking, which was held February 4-5, 2-10, in Washington, D.C., under the auspices of the National Research Council's (NRC's) Committee for the Workshops on Computational Thinking.

Report of a Workshop on the Pedagogical Aspects of Computational Thinking

Report of a Workshop on the Scope and Nature of Computational Thinking

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Copies: 1

This report summarizes a workshop on the nature of computational thinking held February 19-20, 2009 in Washington, D.C., under the auspices of the National Research Council's (NRC's) Committee for the Workshops on Computational Thinking. The workshop was structured to gather inputs and insights from computer scientists, information technologists, and disciplinary experts knowledgeable about how computational thinking might be relevant to their domains of expertise.

Report of a Workshop on the Scope and Nature of Computational Thinking

Breakout Edu Kit

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The Breakout EDU kit includes everything you need to play over 350 games created for the classroom environment. The kit includes access to the new BreakoutEdu Platform to be used while using the kit.

Grade Level: 
Primary
Elementary
Middle
High
Professional
Content Area: 
ELA
Math
Social Studies
Science
Fine Arts
Health/Phys. Ed.
LOTE
Computer Science
Special Education
Family/Consumer Science
Business/Technology
ELL
Library
Other
Play Time: 
30 min.
Breakout Edu Kit

ReadyFor Breakout Edu Kit

Icon: 
game icon

The Breakout EDU kit includes everything you need to play over 350 games created for the classroom environment. The kit includes access to the new BreakoutEdu Platform to be used while using the kit.

Grade Level: 
Primary
Elementary
Middle
High
Professional
Content Area: 
ELA
Math
Social Studies
Science
Fine Arts
LOTE
Computer Science
Special Education
Family/Consumer Science
Business/Technology
Library
Other
Play Time: 
30 min.
ReadyFor Breakout Edu Kit