Game

Patterns (X) - Game (X)

Jungle Speed

Icon: 
game icon

Jungle Speed was invented approximately 3000 years ago by the Aboulou Tribe in Eastern Trisopotamia to determine the shares of food each member received after a successful hunt. The Aboulous originally used eucalyptus leaves as cards for the game.

Grade Level: 
Middle
High
Play Time: 
10 min.
Jungle Speed

24/7 Seven

Icon: 
game icon

24/7 is a fast playing strategy game. Players lay one tile at a time on a 7x7 grid and score points for adjacent tiles in rows that create runs, sets and sums of 24 or 7. With its easy to learn rules, quick play and subtle depth of strategy, you'll be totally immersed within minutes.

Grade Level: 
Elementary
Middle
Content Area: 
Math
Play Time: 
20 min.
24/7 Seven

The Code Crackers

Icon: 
game icon

Players are detectives racing to catch the thief!

Grade Level: 
Elementary
Middle
Content Area: 
Math
Play Time: 
20 min.
The Code Crackers

FITS

Icon: 
game icon

Can you skillfully fill in your playing board so that all the differently shaped tiles fit perfectly without leaving any spaces?! If a piece doesn't fit precisely, slot it in the best you can because the game's not over yet.

Grade Level: 
Elementary
Middle
High
Content Area: 
Math
Special Education
Play Time: 
20 min.
FITS

Police Alarm

Icon: 
game icon

One player is the band of thieves, attempting to break into safe deposit boxes. The other player is the police, trying to hunt them down before they escape.

Grade Level: 
Elementary
Middle
Content Area: 
Special Education
Play Time: 
20 min.
Police Alarm

Animal Upon Animal: Balancing Bridge

Icon: 
game icon

Flamingo, giraffe, panther, bat and iguana start the adventure of their life and together set off on a big journey. But there is only a wobbly hanging bridge leading over the four valleys. Fortunately the strong crocodile helps. Each player gets three secret piling assignments.

Grade Level: 
Primary
Elementary
Content Area: 
Special Education
Play Time: 
20 min.
Animal Upon Animal: Balancing Bridge

Uluru

Icon: 
game icon

We're in Australia, a land of myth and magic, and every night at sundown eight dreambirds gather around the holy rock Uluru. To make the magic work to its fullest, they all wish to land in specific locations to fulfill specific conditions.

Grade Level: 
Middle
High
Play Time: 
20 min.
Uluru

Marrakech

Icon: 
game icon

The bazaar is bustling: it's the big day at the rug market! The best salesperson will soon be named!

Grade Level: 
Elementary
Middle
Content Area: 
Math
Play Time: 
30 min.
Marrakech

Mondo

Icon: 
game icon

In Mondo, players compete against each other while also racing against the clock.

Grade Level: 
Middle
High
Content Area: 
Special Education
Play Time: 
30 min.
Mondo

Trinkets (Krims-krams)

Icon: 
game icon

What a mess! Squirrel Sammy Walnut likes to collect trinkets, and they are piled up all over the place in his home. The bicycle helment is in the refrigerator and the toothbrush underneath the sofa. It's time to clean up! But what will fit in which box?

Grade Level: 
Primary
Elementary
Content Area: 
Math
Special Education
Play Time: 
10 min.
Trinkets (Krims-krams)

Ingenious

Icon: 
game icon

Designed by Reiner Knizia, Ingenious is the popular board game in which two to four players place colored tiles on a hexagonal board, scoring points, blocking opponents’ tile placement, and protecting themselves from being blocked.

Grade Level: 
Middle
High
Play Time: 
30 min.
Ingenious

Mummy's Treasure

Icon: 
game icon

Each player, or treasure hunter, has an excavation site board, or a rectangular cardboard grid decorated to look like an Egyptian archeological site. Stacks of treasure tiles are set up between the players, sorted by size and shape.

Grade Level: 
Elementary
Middle
Content Area: 
Math
Special Education
Play Time: 
10 min.
Mummy's Treasure

Save the Fairy Tale Treasure!

Icon: 
game icon

Story: An evil king has burned all fairy tale books. Only one is left, and its sheets have been shredded and scattered in an enchanted garden. Now the players must hurry and find the matching pieces, and leave the garden with them, before the king returns.

Grade Level: 
Primary
Elementary
Content Area: 
Special Education
Play Time: 
25 min.
Save the Fairy Tale Treasure!

Treasure, Ready, Go!

Icon: 
game icon

The object of the game is to obtain the most treasures. Treasures are awarded by completing tasks. Each turn the player turns over the hour glass, then turns over the first treasure card.

Grade Level: 
Primary
Elementary
Content Area: 
Math
Special Education
Play Time: 
15 min.
Treasure, Ready, Go!

Klettermax Castle

Icon: 
game icon

Disgruntled with their greedy mean king, who has hoarded all of the treasures in his castle, the knights join forces. Already they have a plan for how to get the treasures back. They climb up the castle wall, one on top of the other, then leap into the castle. To do so they need your help.

Grade Level: 
Primary
Elementary
Content Area: 
Special Education
Play Time: 
15 min.
Klettermax Castle

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