Polarity brings pure physics to your living room in a game that is as addictive as it is innovative. You won't believe your eyes as you watch magnetic forces at work, enabling the play discs to gently lean or even float in mid-air!
24/7 is a fast playing strategy game. Players lay one tile at a time on a 7x7 grid and score points for adjacent tiles in rows that create runs, sets and sums of 24 or 7. With its easy to learn rules, quick play and subtle depth of strategy, you'll be totally immersed within minutes.
LetterFlip is the head-to-head word game where players combine clever deduction with a little luck in a quest to identify concealed words. Each player tries to be the first to identify all four words on his or her LetterFlip card.
The Hysterical Game of Sketchy Directions! Two teams race to identify drawings done by their own team members. But the artists don’t know what they are drawing—they can only follow the instructions given by another team member.
Ball round and haired, goggle-eyed and colorful. Cute cuddly monster around the old mansion. HURRAY! Suddenly Grandma Frieda is at the door - and she is frightened! All monsters must be caught very quickly! Who manages to grab the most?
The good, honest seafarers sail from one treasure island to the next. However, Salvador Sea Devil, the black pirate stays hard on their heels trying to pillage their treasures.
Percy Pilferer is around town. The notorious pickpocket is painting the town red and has not yet been caught in the act. Bingo! He strikes again. What has he stolen this time?
Every move counts in this award-winning game as players stake their territory, square by square. The simple rules take less than a minute to learn, yet the game has the depth to challenge beginners and experts alike, perfect for the whole family.
Lets start with the zippy tour straight across Europe! Students travel by train, car, plane or boat and try to visit, as quickly as possible, four of five European capitals in order to collect postcards.
"Hurry Up!" says Herkules the ant as he urges his friends on, "the anthill has to be finished before Anthony the Anteater come by." Then he rushes to carry two twigs at a time, passing them on to the next ant.
In Hocus-Pocus town, the world's best witches are competing to prepare a magic soup. Although each of them insists that they will help each other.... sometimes they are telling tales. These lies may sometimes cause the wrong mushroom to land in the cauldron.