Ack, the princess has been captured once again by an evil sorcerer! She should really stop hanging about in places where she can be captured so easily. Well, that's neither here nor there for now – let's get out there and free her from the enchanted tower.
There are no turns. Players call out the action shown on their cards as fast as they can. When two players have a match, they celebrate by performing the action.
As the captain of the Black Bounty, it's up to you to chart your own course through this pirate Cardventure! Should you defend your boat from enemy pirates, or do you go and plunder another ship? Do you duel your fearsome nemesis Captain Peg, or do you jump into the squid-infested waters?
Mrs. Plumpert's prized pot pie has gone missing, and now it's a chicken chase to crack the case! In Outfoxed, you move around the board to gather clues, then use the special evidence scanner to rule out suspects.
Sherlock is a children’s memory style card game, with one card showing Sherlock and 49 cards showing an image, an arrow, and a number from 1-4. Players lay eight of the 49 cards face-up in a circle, with the draw pile in the middle.
Delicious jelly and chocolate cake -- players blow a ball to reach these treats. Get the ball in the right hole and win a cream meringue. A game training the motor skills of lips and mouth thus enhancing language development.
Little Mouse van Klecks is a world-renowned artist. She has invited her best friends to come over to her studio today to paint with her. Each one of them enthusiastically grabs a paintbrush, paint colors and a canvas and is ready to go! But what's this?
This is a game packed full with ideas and suggestions, stories, riddles, and poems all about the pieces included. It is a fun way to aid development of language skills, imagination, concentration, and reactions. For 1-6 players and a reader.
In Habitats, each player builds a big wildlife park without cages or fences. The animals in your park need their natural habitats: grassland, bush, rocks or lakes.
CLEVER is an educational card game that allows players to explore numerous connections to be made between cards representing objects and images with colors, categories, letters & numbers.
You've sneaked aboard an alien ship that's about to attack Earth and it's up to you to stop it! Set a course for sabotage with this unique "Cardventure" – an interactive story that puts you at the controls. Do you reprogram the flight computer, or do you destroy the engine room?
The core of codingFarmers is a standard roll-and-move race. However, instead of simply moving the distance rolled, you choose one of two code cards you draw and obey its instructions. Most cards refer to the die roll you made and will move you.
In more detail, the player who is Spooky is blindfolded by donning a mask, then they start poking around Geisterburg with a magnetic pole, with their fellow players offering advice on where to move and (possibly) what to avoid given that adult ghosts can also be found within the castle and the ki
Frank the farmer is proud of the delicious apples, pears, cherries and plums that grow in his garden. It's fruit crop day and Frank is in a really good mood. But what's this...? Six ravens are sitting in the trees eating his fruits. "Watch out! I will get you!", he shouts.