Every move counts in this award-winning game as players stake their territory, square by square. The simple rules take less than a minute to learn, yet the game has the depth to challenge beginners and experts alike, perfect for the whole family.
Lets start with the zippy tour straight across Europe! Students travel by train, car, plane or boat and try to visit, as quickly as possible, four of five European capitals in order to collect postcards.
"Hurry Up!" says Herkules the ant as he urges his friends on, "the anthill has to be finished before Anthony the Anteater come by." Then he rushes to carry two twigs at a time, passing them on to the next ant.
In Hocus-Pocus town, the world's best witches are competing to prepare a magic soup. Although each of them insists that they will help each other.... sometimes they are telling tales. These lies may sometimes cause the wrong mushroom to land in the cauldron.
Can you skillfully fill in your playing board so that all the differently shaped tiles fit perfectly without leaving any spaces?! If a piece doesn't fit precisely, slot it in the best you can because the game's not over yet.
There's turmoil in Wonderland! That crafty magician Merlin likes to test the apprentices. Merlin's tricky tasks make for fun tests of memory! Animals are hiding under the nine magic hats. Merlin determines which animal has to be magically found.
The knights Robert, Ronald, Roland and Richard are taking part in an exciting competition: they have to try to find their way as quickly as possible through the mysterious maze.
As the clock strikes midnight the ghost hunters sneak up to the castle. Look! A ghost floats from window to window. But which one is it? Whoever spots the corresponding ghosts first on the warrents, will win this spooky magnetic game for 3-5 ghost hunters.