The game board is a ballroom in which six princesses are waiting to be chosen by the prince. The active player rolls a color die and places the prince in front of one of the princesses and asks her to dance.
There's turmoil in Wonderland! That crafty magician Merlin likes to test the apprentices. Merlin's tricky tasks make for fun tests of memory! Animals are hiding under the nine magic hats. Merlin determines which animal has to be magically found.
Shoo, get away! Was that really Gary Gouda, the mouse, cheese-hunting again? The greedy mouse just can't stop! Not one piece of cheese is safe, and he risks becoming stuck in the mouse holes with his big belly.
The rafting animals are standing in line for the canoeing trip. Everyone wants to be the first to ride on the rubber raft, so soon they are all shoving and pushing to get a place on the raft. It doesn't take long and soon the first animal is nudged off and that is before the ride even starts.
Look, it‘s the famous Robin Hound! He will help us outwit the mean Count of Merciless Greed who reigns over the forest, stealing the gold of the inhabitants.
Inspector Rabbit is hard on the crooks’ heels. But oh dear! Each crook has a twin and they can only be convicted as a pair. Helped by good memory skills and some luck with the dice you can assist inspector Rabbit in finding the crook couples being searched.
The object of the game is to obtain the most treasures. Treasures are awarded by completing tasks. Each turn the player turns over the hour glass, then turns over the first treasure card.
Finally the night has arrived! All the little witches can fly to witch mountain and participate in the big dance. However you have to watch out for the little thunder witch, because her broom is a bit slow and her wand keeps shooting thunder by accident.
The Clumsy Witch has brewed ten potions. Each potion contains twelve ingredients - but unfortunately, she forgot one ingredient in each potion and put one in twice. The potions (large tiles) are placed on the track on the game board, the witch is put anywhere between two potions.