The animals want to show how good they are at making tall pyramids! Players must be steady and precise. Who will position the penguin on top of the crocodile, the sheep on top of the penguin, the serpent on the sheep?
Whoever shows some bravery when rolling the dice will bring his team first past the target line and win the magnificent Turbo team trophy. But watch out! From time to time a "doo-doo" blocks the way and an emergency stop is necessary because whoever steps in it loses precious time!
The game board is a ballroom in which six princesses are waiting to be chosen by the prince. The active player rolls a color die and places the prince in front of one of the princesses and asks her to dance.
Four traders and their caravans are on the way to the market of Marrakesh. The journey is arduous and full of danger as sandstorms and drifting dunes hinder them from advancing rapidly.
But everyone knows - the market of Marrakesh is good for trading...
There's turmoil in Wonderland! That crafty magician Merlin likes to test the apprentices. Merlin's tricky tasks make for fun tests of memory! Animals are hiding under the nine magic hats. Merlin determines which animal has to be magically found.
As the clock strikes midnight the ghost hunters sneak up to the castle. Look! A ghost floats from window to window. But which one is it? Whoever spots the corresponding ghosts first on the warrents, will win this spooky magnetic game for 3-5 ghost hunters.
One player is the band of thieves, attempting to break into safe deposit boxes. The other player is the police, trying to hunt them down before they escape.
The Inuits are Indians who live high up in the northern area of the globe. They nourish themselves with hunting and fishing. Fishing is the ice is not easy at all. In order to fish, holes have to be drilled into the ice. But beware! The weather is capricious and makes fishing difficult.
Flamingo, giraffe, panther, bat and iguana start the adventure of their life and together set off on a big journey. But there is only a wobbly hanging bridge leading over the four valleys. Fortunately the strong crocodile helps. Each player gets three secret piling assignments.
Tim the dinosaur researcher has come upon another find in Expedition Dino, and the players need to help him recover the bones, with one player being crowned as the best bone finder.
Shoo, get away! Was that really Gary Gouda, the mouse, cheese-hunting again? The greedy mouse just can't stop! Not one piece of cheese is safe, and he risks becoming stuck in the mouse holes with his big belly.
In each round, one player is the ghost who wants to leave valuable items to the new dwellers in the castle. But where? Cards give clues, then the ghost hides the key somewhere in the room, in any place matching the clues. The player who finds it gets a key card.