Every move counts in this award-winning game as players stake their territory, square by square. The simple rules take less than a minute to learn, yet the game has the depth to challenge beginners and experts alike, perfect for the whole family.
Can you skillfully fill in your playing board so that all the differently shaped tiles fit perfectly without leaving any spaces?! If a piece doesn't fit precisely, slot it in the best you can because the game's not over yet.
The program uses everyday situations and examples to explain the major types of geometric transformations: translations, rotations, reflections and dilations. Teacher Guide available: www.veavideo.com
This program explores the first quadrant of the Cartesian plane in the context of a city grid, then looks at using coordinates, graphing relationships and how slope is measured. Student guide available from the VEA website. www.veavideo.com (under "teacher notes").
This program presents the ideas of similarity, ratio and proportion in a refreshing and informal style. Examples are drawn from everyday life using familiar objects with on-screen graphics producing clear well defined diagrams. Thorough explanations are provided with worked examples and student practice is also included.
The program explains how triangles can be classified by side length and by angles, introducing the mathematical names. It then names and illustrates the different types of convex quadrilaterals. Study guides are available from VEA website. www.veavideo.com
This program provides students with a lively introduction to key concepts involved with angles, such as how we define and write information about an angle, mathematical notation for rays, line segments and lines, and how to use a protractor.
This programs shows how to measure the dimensions of common 3D objects. The calculations needed to obtain their surface areas and volumes are also illustrated. The solids featured are polygon-based prisms and pyramids, cones, cylinders and spheres. The recognizable objects used in this program vary from well-known snack containers to the pyramid of Cheops.
This programs shows how to measure the dimensions of common 3D objects. The calculations needed to obtain their surface areas and volumes are also illustrated. The solids featured are polygon-based prisms and pyramids, cones, cylinders and spheres. The recognizable objects used in this program vary from well-known snack containers to the pyramid of Cheops.