High

Math (X) - High (X)

Trigonometry Part 2 (2004)

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--tangent, sine and cosine ratios
--using a trigonometric ratio to calculate the lengths of the other sides of a right triangle when an angle and one side length are known
--using a trigonometric ratio to calculate an angle of a right triangle when two side lengths are known
--using the mnemonic acronym SOHCAHTOA

Grade Level: 
Middle
High
Length: 
00:29
Trigonometry Part 2

Ratios (2004)

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--ratios and equivalent ratios
--ratios expressed in fractions or preferably in whole numbers
--ratios of quantities
--calculating and comparing ratios of quantities
--importance of the order of ratio numbers
--ratios in scaled drawings
--equivalence of inches, feet and miles to centimeters, meters and kilometers

Grade Level: 
Middle
High
Length: 
00:23
Ratios

Statistics: Part 1 (2004)

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--the many uses of statistics
--gathering and organizing data for interpretation
--how to prepare and interpret a picture graph or pictogram, a vertical and a -horizontal bar graph, a broken line graph, a circle graph or pie chart, a frequency table, a stem and leaf plot, a frequency histogram, and a frequency polygon

Grade Level: 
Middle
High
Length: 
00:13
Statistics: Part 1

Statistics: Part 2 (2004)

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--calculating mean, median, and mode averages and how each describe data
--the range of data
--the distribution of data by quartiles
--calculating mean, median, and mode averages within quartiles
--interquartile ranges
--box and whisker plots

Grade Level: 
Middle
High
Length: 
00:15
Statistics: Part 2

Problem Solving Part 1 (2004)

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--the five steps to problem solving: read and re-read the problem, identify important information, choose a strategy, solve, check the answer
--the six strategies to choose from: guessing and checking, using a simpler related problem, discovering patterns, drawing pictures and diagrams, making lists and charts, working backwards

Grade Level: 
Middle
High
Length: 
00:19
Problem Solving Part 1

Problem Solving Part 2 (2004)

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--review of Part 1
--the discovering patterns strategy is used to solve a problem discovering patterns in number sequences.
--the making lists and charts strategy is used to solve a problem with disparate and incomplete information
--the drawing pictures and diagrams strategy is used to solve a problem about the number of poles needed to build a fence

Grade Level: 
Middle
High
Length: 
00:21
Problem Solving Part 2

Duck! Duck! Go!

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Bathtub rubber ducky racing has long been a popular sport. Every year rubber duckies from all walks of life train in bathtubs, spas and small ponds around the world to prepare for the annual Kenducky Derby, the premier bathtub ducky race. duck! duck! GO!

Grade Level: 
Middle
High
Content Area: 
Math
Business/Technology
Play Time: 
20 min.
Duck! Duck! Go!

Digital Commons Network

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The Digital Commons Network brings together free, full-text scholarly articles from hundreds of universities and colleges worldwide. Curated by university librarians and their supporting institutions, the Network includes a growing collection of peer-reviewed journal articles, book chapters, dissertations, working papers, conference proceedings, and other original scholarly work.

Formula D

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Formula D is a high stakes Formula One type racing game where the players race simulated cars with the hope of crossing the finish line first. This is a re-release of Formula Dé with several changes from the original format.

Grade Level: 
Middle
High
Content Area: 
Math
Play Time: 
60 min.
Formula D

Can't Stop

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In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns.

Grade Level: 
Elementary
Middle
High
Content Area: 
Math
Play Time: 
25 min.
Can't Stop

Piece o Cake

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Everyone knows the cake rules: one person cuts,the other chooses. In this way, one makes the slices as equal as possible so that one does not end up with the short end.

Grade Level: 
Middle
High
Content Area: 
Math
Family/Consumer Science
Play Time: 
20 min.
Piece o Cake

A Tangled Web

In this math game you control a tiny robotic spider named Itzi, who lives with his family at the top of a strange old grandfather clock.

The Wrecks Factor

In this maths game you are the chief of rescue operations for the Bermuda Rectangle. Your task is to protect the ships crossing this notorious body of water, keeping watch for any vessels that fall prey to its strange and terrifying phenomena.

Stricken ships will transmit their search area coordinates encoded as a quadratic expression. You must decipher the code before the ship sinks, and dispatch a rescue chopper to locate life rafts and save the crew. It’s a tough job but we know you can handle it, Chief!

Roll for It!

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Roll For It! is a casual, family-friendly dice and card game. Each player starts the game with six dice of a single color, and three target cards are laid face-up on the table.

Grade Level: 
Elementary
Middle
High
Content Area: 
Math
Special Education
Play Time: 
15 min.
Roll for It!

Ricochet Robots

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Ricochet Robots is less of a game and more of a puzzle, which explains why there's such an odd number of solutions possible. There's a four-piece modular board that forms a large room with walls spread around the board. There are also color-coded targets on boards.

Grade Level: 
Middle
High
Content Area: 
Math
Science
Business/Technology
Play Time: 
25 min.
Ricochet Robots

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