Game

Game (X)

Mice and Mystics

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In Mice and Mystics players take on the roles of those still loyal to the king – but to escape the clutches of Vanestra, they have been turned into mice! Play as cunning field mice who must race through a castle now twenty times larger than before.

Grade Level: 
Middle
High
Content Area: 
ELA
Library
Other
Play Time: 
120 min.
Mice and Mystics

Spot It!

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Spot it! is a simple pattern recognition game in which players try to find an image shown on two cards. Each card in Spot it! features eight different symbols, with the symbols varying in size from one card to the next. Any two cards have exactly one symbol in common. For the basic Spot it!

Grade Level: 
Primary
Elementary
Middle
Content Area: 
Special Education
Other
Play Time: 
15 min.
Spot It!

Love Letter

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All of the eligible young men (and many of the not-so-young) seek to woo the princess of Tempest. Unfortunately, she has locked herself in the palace, and you must rely on others to take your romantic letters to her. Will yours reach her first?

Grade Level: 
Middle
High
Content Area: 
Other
Play Time: 
10 min.
Love Letter

Mission US: For Crown or Colony?

“For Crown or Colony?” puts players in the shoes of Nat Wheeler, a printer’s apprentice in 1770 Boston. They encounter both Patriots and Loyalists, and when rising tensions result in the Boston Massacre, they must choose where their loyalties lie.

Mission US: A Cheyenne Odyssey

In Mission 3: “A Cheyenne Odyssey,” players become Little Fox, a Northern Cheyenne boy whose life is changed by the encroachment of white settlers, railroads, and U.S. military expeditions. As buffalo diminish and the U.S. expands westward, players experience the Cheyenne's persistence through conflict and national transformation.

Mission US: Flight to Freedom

In Mission 2: “Flight to Freedom,” players take on the role of Lucy, a 14-year-old slave in Kentucky. As they navigate her escape and journey to Ohio, they discover that life in the “free” North is dangerous and difficult. In 1850, the Fugitive Slave Act brings disaster. Will Lucy ever truly be free?

Do I Have a Right?

In Do I Have A Right?, you’ll run your own firm of lawyers who specialize in constitutional law. You’ll need to decide whether potential clients “have a right,” and if so, match them with the right lawyer. The more clients you serve and the more cases you win, the faster your law firm will grow! Can you think on your feet? You're going to have to!

Branches of Power

Do you like running things? Branches of Power allows you to do something that no one else can: control all three branches of government! You'll have the power to write any laws you want about issues you choose. Careful, though, there's a lot to juggle when you're playing all three branches. Good luck!

Supreme Decision

Ever wondered how the Supreme Court really works? In Supreme Decision, you help cast the deciding vote. At stake is the suspension of Ben Brewer who wore his favor band t-shirt to school against dress policy. You’ll help the final Justice make up her mind and influence the outcome of the case!

Counties Work

Do you want to make your community a better place to live? In Counties Work, you decide about the programs and services that affect everyone! Your choices shape the community, and your citizens’ satisfaction determines whether you’ll get re-elected for a second term. Choose wisely.

1775: Rebellion

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In 1775: Rebellion, players take the roles of the American Continental Army and Patriots against the British Army and the Loyalists. Each side tries to control the colonies, provinces and territories.

Grade Level: 
Middle
High
Content Area: 
Social Studies
Play Time: 
90 min.
1775: Rebellion

Mystery Garden

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One player takes a card on which a picture is displayed which is also on the game board. The next player may ask one question which can only be answered with yes or no. In clockwise order the next player may ask a question and so on...

Grade Level: 
Primary
Elementary
Content Area: 
ELA
Science
Play Time: 
20 min.
Mystery Garden

Can't Stop

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In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns.

Grade Level: 
Elementary
Middle
High
Content Area: 
Math
Play Time: 
25 min.
Can't Stop

Robot Turtles

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Robot Turtles is a board game for kids ages 3-8. Kids won't know it, but while they're playing, they're learning the fundamentals of programming.

Grade Level: 
Primary
Elementary
Content Area: 
Business/Technology
Play Time: 
15 min.
Robot Turtles

Concept

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In Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting together, this team places pieces judiciously on the available icons on the game board.

Grade Level: 
Middle
High
Content Area: 
ELA
Play Time: 
40 min.
Concept

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