King Arthur has issued a challenge. The first knight to find the sword, Edgecalibur, will be the next king. Sir Cumference, Lady Di of Ameter, and Radius help their friend, Vertex, find the sword.
What would you do if the neighboring kingdom were threatening war? Naturally, you'd call your strongest and bravest knights together to come up with a solution. But when your conference table causes more problems than the threat of your enemy, you need expert help. Enter Sir Cumference, his wife Lady Di of Ameter, and their son Radius. With the help of the carpenter, Geo of Metry, this sharp-minded team designs the perfect table conducive to discussing the perfect peace plan. Thanks to Sir Cumference and the First Round Table, even the most hesitant will be romancing math.
One Odd Day tells the humorous story of a young child who awakens to find everything around him is “odd.” He has three sleeves on his shirt, and his dog has five legs. Things are no better at school either when he stares at a calendar with only odd days. Will his odd day end when he goes to bed that night?
In this delightful, rhythmic sequel to One Odd Day, the young boy awakens to find that it is another strange day—now everything is even, and his mother has two heads! This time, a school field trip to the zoo is dealt with in an odd, but even-handed manner. And, like its predecessor, children will spend hours looking for all the hidden objects in the incredible art.
CLEVER is an educational card game that allows players to explore numerous connections to be made between cards representing objects and images with colors, categories, letters & numbers.
Help Calculino to take four blue, four yellow and four red starfishes on board as quickly as possible to begin the long journey through the ocean. A lot of concentration, strategy and mathematical knowledge is required.
One after another, you sense the dragons based on the number of spikes and let them come out of the bag. The dice decides on which dragon must be found. For each correct attempt you receive a flint stone.
Numeracy Legends and The Rainbow Unicorn is a resource allocation and route arrangement game. Originating from the math puzzle Seven Bridges of Königsberg, this game creates a challenge of observation and abstract thinking, where players are required to plan the most efficient route to win.
Numeracy Legends and The Gluttony Dragon is a logic thinking and group confrontation game. Players are divided into two teams, the heroes and the boss (Gluttony Dragon), equipped with weapons and armors, defeating one another through speculation of the opponents’ actions.
Numeracy Legends and The Zerda Fox is a memory challenge and probability evaluation game. In the game there are multiple uncertainty factors, accompanied by action and route options, building up thousands of probability combinations.
Our patent pending PlaySmart Dice™ dice system targets harder to learn math operations with fun and original games. PlaySmart Dice™ are configured to develop instant recognition of persistently difficult number combinations, which are essential for higher levels of academic achievement.
The Chinese Cultural Museum is looking for volunteers to work at their prestigious institution. To help narrow down the competition, the museum has put together a series of puzzles and obstacles that interested applicants have to make their way through.