Business/Technology

RoboRally

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game icon

WARNING: LASERS ACTIVE!
As one of several supercomputers in a fully automated widget factory, you have it made.
You are brilliant.
Your are powerful.
You are sophisticated.
You are BORED.

Grade Level: 
Middle
High
Content Area: 
Business/Technology
Play Time: 
45 min.
RoboRally

Automobile

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game icon

Automobile is a 3-5 player game that bears a modern setting when compared to most of Wallace’s releases. Players are competing in the U.S.

Grade Level: 
High
Content Area: 
Social Studies
Business/Technology
Play Time: 
120 min.
Automobile

The Werewolves of Millers Hollow

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game icon

The Werewolves of Millers Hollow:

Grade Level: 
Middle
High
Content Area: 
ELA
Business/Technology
Play Time: 
20 min.
The Werewolves of Millers Hollow

For Sale

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game icon

Going once! Going twice! Sold to the highest bidder! In this perfectly-crafted bidding game, players are forced to make a multitude of difficult decisions every minute…and that’s just in the first phase of the game!

Grade Level: 
Middle
High
Content Area: 
Math
Family/Consumer Science
Business/Technology
Play Time: 
20 min.
For Sale

Poseidon

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game icon

Poseidon is a game about prestige, fortune and exploration.

Grade Level: 
High
Content Area: 
Math
Business/Technology
Play Time: 
120 min.
Poseidon

Agricola: Farmers of the Moor

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game icon

This expansion adds to the base game of Agricola with a large set of new improvements, and adds a number of new features. Horses are introduced as a new type of animal.

Grade Level: 
High
Content Area: 
Social Studies
Business/Technology
Play Time: 
120 min.
Agricola: Farmers of the Moor

Agricola

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game icon

In Agricola (Latin for "farmer"), you're a farmer in a wooden shack with your spouse and little else.

Grade Level: 
Middle
High
Content Area: 
Social Studies
Business/Technology
Play Time: 
120 min.
Agricola

Teens Using Social Networks

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Teens love connecting with their friends on social networks, and this eBook aims to instruct them on how to be safe when sharing and interacting online. The simulations engage the reader with a realistic social networking experience including how and when to accept a friend request and virtual profile creation—all within the safe, controlled environment of the eBook. Links and resources are provided for users looking for safer social networking options designed specifically for teens.

Teens Using Social Networks

Teens Stopping Cyberbullying

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ebook icon

Cyberbullying is a dangerous epidemic that more and more teens face today. Teens are always connected, and bullying can be anonymous and relentless. This eBook explains how the painful problem can plague so many teens and offers important guidance for understanding and stopping a cyberbully in their tracks. Simulations present users with constructive options for dealing with a cyberbully, such as collecting evidence against a bully and getting help in putting a stop to the attacks. Interactive sidebars discuss the real-world consequences of cyberbullying.

Teens Stopping Cyberbullying

Teens Protecting Their Privacy Online

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ebook icon

Teens can sometimes "overshare" on social networks and other Web sites without thinking about the risks they face by exposing themselves to an entire world of strangers online. Through interactive simulations on strong password and profile creation, this interactive eBook instructs teens to be mindful of what they do with their personal information, including how they share photos and set privacy settings on social networks. The eBook also discusses how to keep a computer safe from Phishing schemes, spyware, and other malicious attacks, such as those launched by hackers.

Teens Protecting Their Privacy Online

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